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Alleyway

This is an environment art piece I created taking quite a bit of inspiration from Ubisoft's game 'The Division'. I modeled every asset in maya and used UE4 to present my work in real time. To texture I used substance painter and designer. The piece is optimized for real time viewing however the use of modular wall pieces did add to the draw call and overall poly count of the scene. The goal of this project was to at least roughly follow a style of a particular company. In this case, Ubisoft.

© 2016 by Ross Alan Hankinson. Proudly created with Wix.com

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